﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;

namespace Forbidden_Island
{
    public partial class Taking_Actions : Forbidden_Island.BaseHelpMenu
    {
        public Taking_Actions()
        {
            InitializeComponent();
        }

        private void Taking_Actions_Load(object sender, EventArgs e)
        {
            setTitle("Taking Actions");
            setLabelText("Taking Actions\n\n" +
                "   To take an action, select the radio button of your choice and click the \"Submit\" button.\n\n" +
                "   You can cancel the action before you've made it by clicking the cancel button.\n\n" +
                "   You must click the submit button for each action, even if you are doing the same action twice in a row.\n\n" +
                "   Once all actions are exhausted, click the \"Continue\" button to proceed to the draw phase.\n\n" +
                "   During the draw phase, if you have 6 cards at any time, you will be prompted to discard one of them.\n\n" +
                "   Once the draw phase is complete, the flood phase will occur automatically.\n\n" +
                "   Play will then proceed to the next player.");
        }

        private void btnPrevious_Click(object sender, EventArgs e)
        {
            this.Close();
            OrderOfPlay oop = new OrderOfPlay();
            oop.StartPosition = FormStartPosition.Manual;
            oop.Location = new Point(213, 213);
            oop.Activate();
            oop.Visible = true;
        }

        private void btnNext_Click(object sender, EventArgs e)
        {
            this.Close();
            LossConditions lc = new LossConditions();
            lc.StartPosition = FormStartPosition.Manual;
            lc.Location = new Point(213, 213);
            lc.Activate();
            lc.Visible = true;
        }
    }
}
